Thursday, April 30, 2015

This would explain the decisions of this company very well and many others lawn care to include mor


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"In fact agree with that statement," Iwata said. "However, since you are speaking as a shareholder, you must agree with our strategy after hearing the evidence that we have done."
Iwata explained that in recent years have been tested for how difficult should make their new games. It turned out that most gamers who tried to go Super Mario Bros., had great difficulty from the first level.
"We watched the video several times how he had fared players and found that many did not understand such simple concepts as cliffs. About 70% died in the first Goomba. 50% died twice (with the same Goomba). Many thought the coins were enemies and tried to avoid them. Also, many of them do not use the button to run. There are many more depressing things, but the truth is that at this moment I can not remember. "
The suggestions lawn care were part of these players is that they make the game much easier, with tutorials and more ways to kill enemies. They explained that Mario can throw fireballs if you take a Fire Flower, but players should have demanded that weapon from the beginning, like a gun or sword. lawn care
We assume (have to) that Nintendo was testing individuals who recognize what a video game, and living in an urban context, where telecommunications technology is vital for the realization of social and cultural (ie processes, we assume that They know how to use a cell).
This would explain the decisions of this company very well and many others lawn care to include more options, modes and methods of regulating the difficulty in their games, they fear that if they do not, players will feel frustrated, not play, let alone buy the game .
To cite an example, we have The Legend of Zelda: Skyward Sword. Regardless how good or not, surely those who are knowledgeable of the series will agree that the game is very generous with the player. Everything lawn care tells you what to do and how to do it, reducing the mental and physical effort (usage control) you must do. No longer fun, but it simplifies the experience of adventure that a series like Zelda should offer.
Iwata closed his statement by saying "As a shareholder, you should feel relieved that our games are easier to attract a wider audience. As a player, it may feel depressed, lawn care and he should be: it is really sad. "
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